restrcuct
This commit is contained in:
27
src/color.h
27
src/color.h
@@ -1,27 +0,0 @@
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#ifndef COLOR_H
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#define COLOR_H
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// Color format: 0xAABBGGRR (BGRA32 - little endian)
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#define COLOR_BLACK 0xFF000000
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#define COLOR_WHITE 0xFFFFFFFF
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#define COLOR_RED 0xFF0000FF
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#define COLOR_GREEN 0xFF00FF00
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#define COLOR_BLUE 0xFFFF0000
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#define COLOR_YELLOW 0xFF00FFFF
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#define COLOR_CYAN 0xFFFFFF00
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#define COLOR_MAGENTA 0xFFFF00FF
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#define COLOR_GRAY 0xFF808080
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#define COLOR_ORANGE 0xFF00A5FF
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#define COLOR_BROWN 0xFF2A2AA5
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#define COLOR_PURPLE 0xFF800080
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#define COLOR_PINK 0xFFCBC0FF
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#define COLOR_LIME 0xFF00FFBF
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#define COLOR_NAVY 0xFF800000
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#define COLOR_TEAL 0xFF808000
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#define COLOR_OLIVE 0xFF008080
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// For custom BGR colors
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#define BGR(r, g, b) (0xFF000000 | ((b) << 16) | ((g) << 8) | (r))
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#endif // COLOR_H
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2280
src/font_pack.c
2280
src/font_pack.c
File diff suppressed because it is too large
Load Diff
@@ -1,22 +0,0 @@
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#ifndef FONT_PACK_H
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#define FONT_PACK_H
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#include <stdint.h>
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#define FONT_WIDTH 16
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#define FONT_HEIGHT 16
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#define FONT_BITMAP_SIZE ((FONT_WIDTH * FONT_HEIGHT) / 8) // 32 bytes per character
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static const uint8_t empty_char_16x16[32] = {0};
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typedef struct {
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const uint8_t *bitmaps[26]; // Pointers to each 16x16 bitmap
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} FontPack;
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extern const FontPack basic_font_pack;
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static inline const uint8_t *font_get_char_bitmap(const FontPack *pack, char c) {
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if (c >= 'A' && c <= 'Z')
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return pack->bitmaps[c - 'A'];
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return empty_char_16x16; // Or point to empty_char_16x16
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}
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#endif // FONT_PACK_H
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64
src/io.h
64
src/io.h
@@ -1,64 +0,0 @@
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#ifndef UART_IO_H
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#define UART_IO_H
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#include <stdint.h>
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#define UART0_BASE 0x3F201000
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#define UART0_DR (*((volatile uint32_t *)(UART0_BASE + 0x00)))
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#define UART0_FR (*((volatile uint32_t *)(UART0_BASE + 0x18)))
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typedef struct UART_IO {
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void (*putc)(char c);
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void (*puts)(const char* str);
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char (*getc)(void);
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void (*print_int)(unsigned int value);
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} UART_IO;
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// Function implementations
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static void uart_putc(char c)
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{
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while (UART0_FR & (1 << 5)) { } // Wait while TXFF is set
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UART0_DR = c;
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}
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static void uart_puts(const char* str)
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{
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while (*str)
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uart_putc(*str++);
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}
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static char uart_getc(void)
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{
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while (UART0_FR & (1 << 4)) { } // Wait while RXFE is set
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return (char)(UART0_DR & 0xFF);
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}
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static void uart_print_int(unsigned int value)
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{
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char buffer[10];
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int i = 0;
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if (value == 0) {
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uart_putc('0');
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return;
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}
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while (value > 0 && i < 10) {
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buffer[i++] = (value % 10) + '0';
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value /= 10;
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}
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while (i--)
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uart_putc(buffer[i]);
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}
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// UART_IO instance with function pointers assigned
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static const UART_IO uart_io = {
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.putc = uart_putc,
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.puts = uart_puts,
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.getc = uart_getc,
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.print_int = uart_print_int,
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};
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#endif // UART_IO_H
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71
src/main.c
71
src/main.c
@@ -2,9 +2,30 @@
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#include "color.h"
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#include "font_pack.h"
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#include "io.h"
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#include "String.h"
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static void delay_1s(void)
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{
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volatile unsigned long count = 80000000; // Example for ~1 sec at ~80 MHz CPU
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while (count--)
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{
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__asm__ volatile("nop");
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}
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}
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void delay_seconds(unsigned int seconds)
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{
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for (unsigned int i = 0; i < seconds; i++)
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{
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delay_1s();
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}
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}
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int kernel_main(void)
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{
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String str;
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cs_init(&str);
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cs_set(&str, "HELLO MARIO");
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uart_io.puts("Initializing renderer...\n");
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Renderer renderer;
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@@ -23,48 +44,38 @@ int kernel_main(void)
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uart_io.putc('\n');
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RenderObject background = {0, 0, renderer.width, renderer.height, COLOR_RED};
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RenderObject blue_rect = {100, 100, 100, 100, COLOR_BLUE};
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RenderText text = {
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.base = {
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.x = 20,
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.y = 30,
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.color = 0xFFFFFFFF},
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.text = "HELLO MARIO",
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.text = str.buffer,
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.font = &basic_font_pack,
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};
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uart_io.puts("Use WASD keys to move the rectangle.\n");
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// Initial draw
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renderer.clear_screen(&renderer, background.color);
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renderer.draw_rect(&renderer, &blue_rect);
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renderer.draw_text(&renderer, &text);
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while (1)
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{
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char c = uart_io.getc();
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uart_io.putc(c);
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// Movement
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if ((c == 'w' || c == 'W') && blue_rect.y > 0)
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blue_rect.y = (blue_rect.y > 10) ? blue_rect.y - 10 : 0;
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if ((c == 's' || c == 'S') && (blue_rect.y + blue_rect.height) < renderer.height)
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blue_rect.y += 10;
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if ((c == 'a' || c == 'A') && blue_rect.x > 0)
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blue_rect.x = (blue_rect.x > 10) ? blue_rect.x - 10 : 0;
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if ((c == 'd' || c == 'D') && (blue_rect.x + blue_rect.width) < renderer.width)
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blue_rect.x += 10;
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// Redraw everything
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renderer.clear_screen(&renderer, background.color);
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renderer.draw_rect(&renderer, &blue_rect);
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renderer.draw_text(&renderer, &text);
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// Print updated position
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uart_io.puts("\nRect X: ");
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uart_io.print_int(blue_rect.x);
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uart_io.puts(" Y: ");
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uart_io.print_int(blue_rect.y);
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uart_io.putc('\n');
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char c = uart_getc();
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if (c >= 32 && c <= 126) // Printable ASCII
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{
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cs_append_char(&str, c);
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}
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else if (c == '\b' || c == 127) // Backspace support
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{
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if (str.length > 0)
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{
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str.length--;
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str.buffer[str.length] = '\0';
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}
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}
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uart_puts(str.buffer);
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renderer.draw_text(&renderer, &text);
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delay_seconds(4);
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}
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}
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@@ -1,59 +0,0 @@
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#ifndef RENDERER_H
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#define RENDERER_H
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#include <stddef.h>
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#include <stdbool.h>
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#include "font_pack.h"
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typedef struct RenderObject {
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unsigned int x, y;
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unsigned int width, height;
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unsigned int color;
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} RenderObject;
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typedef struct RenderText {
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RenderObject base; // Position, size, color
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const char *text; // String to render
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const FontPack *font; // Font used for rendering
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} RenderText;
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typedef struct Renderer {
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volatile unsigned int *fb;
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unsigned int width;
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unsigned int height;
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unsigned int pitch;
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void (*clear_screen)(struct Renderer *renderer, unsigned int color);
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void (*draw_rect)(struct Renderer *renderer, RenderObject *obj);
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void (*draw_text)(struct Renderer *renderer, RenderText *text);
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void (*draw_objects)(struct Renderer *renderer, RenderObject *objs[], unsigned int count);
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} Renderer;
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// ===== Window definition =====
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typedef struct Window {
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RenderObject frame; // Outer frame of the window
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RenderObject content_area; // Area inside window (excluding titlebar)
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RenderText title_bar; // Title bar text
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unsigned int background_color; // Background fill color for content
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bool visible; // Visibility flag
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} Window;
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// Function to initialize a Window
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void window_init(Window *win,
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unsigned int x, unsigned int y,
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unsigned int width, unsigned int height,
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const char *title, const FontPack *font,
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unsigned int title_color, unsigned int bg_color,
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unsigned int text_color);
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// Function to render the Window
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void window_draw(Renderer *renderer, Window *win);
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// ===== Renderer functions =====
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bool renderer_init(Renderer *renderer);
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void clear_screen_impl(Renderer *renderer, unsigned int color);
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void draw_rect_impl(Renderer *renderer, RenderObject *obj);
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void draw_text_impl(Renderer *renderer, RenderText *text);
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void draw_objects_impl(Renderer *renderer, RenderObject *objs[], unsigned int count);
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#endif // RENDERER_H
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